After a bit of resistance, I finally took the plunge into Second Life. It is my first trip into a synthetic world, or MMO1.
In Second Life, users can fashion all manner of structures and objects. Most of these seem fairly primitive and industrial. There doesn’t seem to be much capacity for organic expression. I suspect this is mainly due to limitations in bandwidth. That is, it’s easier to simulate the repeating, rectilinear pattern of a brick wall than it is to recreate a convincing tree. But as a consequence, even though most users try to emulate the real world, I have found little evidence for any kind of ecology in Second Life. This is especially noticable underwater. Most of these areas are devoid of any kind of development and look more stark than the abyssal plane. So whenever I am in the game, I make an extra effort to look for examples of aquatic life. So far I’ve found a shark, an orca and a horseshoe crab. If you know of any others, please send me a note. And if you are in SL, look for my avatar, Calamari Ricardo.
Update: Thanks to Eric Rice (aka Spin Martin) for the aerial and aquatic tour of Slackstreet.